Bueno... que me recomiendan para cambiar por mi 5700le :$ , esta Powercolor Ati 9800Se 128mb 256bits bus o una 9600xt core 500mhz y ddr 600. si ya se lo de no comprar SE o LE :$, pero cuestan igual, pero una es 9800 y la otra 9600, una es 256bits creo y la otra es 128 bits a segun , entonces, no se, digan los q saben jeje
la 9800 dice un viaje de cosas q no entiendo esto:
Especificaciones: Chipset/Core Speed: ATI RADEON 9800SE/380MHz Memory/Effective Speed: 128MB DDR/680MHz BUS: AGP 4X/8X Ports: VGA Out(15 Pin D-Sub)+TV-Out(S-Video)+DVI connector Support 3D API: DirectX®9, OpenGL®2.0 Maxima resolucion @32bit Color: 2048X1536@85Hz Tarjeta Grafica ATI RADEON? 9800 SE Configuracion de la memoria 128MB DDR(256 bit) Conectores 1 x VGA out(15 Pin D-Sub) 1 x TV-Out 1 x DVI connector Bus Interface AGP 4X/8X System requirements RADEON? 9800 Series of products requires connection to your PC's internal power supply for operation. Consult your system builder or OEM to ensure your system has an adequate power supply. Otherwise, ATI recommends a 300-Watt power supply or greater to ensure normal system operation where a number of other internal devices are installed. Intel® Pentium® 4, AMD® Athlon® or higher with AGP 8X (0.8v), 4X (1.5V) or Universal AGP 3.0 bus configuration (8X/4X) 128MB of system memory Installation software requires CD-ROM drive DVD playback requires DVD drive 3D Acceleration Features AGP 8X support SMARTSHADER? 2.1 Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control 2.0 Pixel Shaders support up to 16 textures per rendering pass New F-buffer technology supports pixel shader programs with unlimited instructions 128-bit, 64-bit & 32-bit per pixel floating point color formats Multiple Render Target (MRT) support Shadow volume rendering acceleration Complete feature set also supported in OpenGL® via extensions SMOOTHVISION? 2.1 2x/4x/6x full scene anti-aliasing modes Adaptive algorithm with programmable sample patterns 2x/4x/8x/16x anisotropic filtering modes Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options HYPER Z? III+ 3-level Hierarchical Z-Buffer with early Z test Lossless Z-Buffer compression (up to 24:1) Fast Z-Buffer Clear Z cache optimized for real-time shadow rendering TRUFORM? 2.0 2nd generation N-Patch higher order surface support Discrete and continuous tessellation levels per polygon Displacement mapping VIDEOSHADER? Seamless integration of pixel shaders with video FULLSTREAM? video de-blockin g technology Noise removal filtering for captured video Operating Systems Support Windows® XP/2000/ME
la 9800 dice un viaje de cosas q no entiendo esto:
Especificaciones: Chipset/Core Speed: ATI RADEON 9800SE/380MHz Memory/Effective Speed: 128MB DDR/680MHz BUS: AGP 4X/8X Ports: VGA Out(15 Pin D-Sub)+TV-Out(S-Video)+DVI connector Support 3D API: DirectX®9, OpenGL®2.0 Maxima resolucion @32bit Color: 2048X1536@85Hz Tarjeta Grafica ATI RADEON? 9800 SE Configuracion de la memoria 128MB DDR(256 bit) Conectores 1 x VGA out(15 Pin D-Sub) 1 x TV-Out 1 x DVI connector Bus Interface AGP 4X/8X System requirements RADEON? 9800 Series of products requires connection to your PC's internal power supply for operation. Consult your system builder or OEM to ensure your system has an adequate power supply. Otherwise, ATI recommends a 300-Watt power supply or greater to ensure normal system operation where a number of other internal devices are installed. Intel® Pentium® 4, AMD® Athlon® or higher with AGP 8X (0.8v), 4X (1.5V) or Universal AGP 3.0 bus configuration (8X/4X) 128MB of system memory Installation software requires CD-ROM drive DVD playback requires DVD drive 3D Acceleration Features AGP 8X support SMARTSHADER? 2.1 Full support for Microsoft® DirectX® 9.0 programmable vertex and pixel shaders in hardware 2.0 Vertex Shaders support vertex programs up to 65,280 instructions with flow control 2.0 Pixel Shaders support up to 16 textures per rendering pass New F-buffer technology supports pixel shader programs with unlimited instructions 128-bit, 64-bit & 32-bit per pixel floating point color formats Multiple Render Target (MRT) support Shadow volume rendering acceleration Complete feature set also supported in OpenGL® via extensions SMOOTHVISION? 2.1 2x/4x/6x full scene anti-aliasing modes Adaptive algorithm with programmable sample patterns 2x/4x/8x/16x anisotropic filtering modes Adaptive algorithm with bi-linear (performance) and tri-linear (quality) options HYPER Z? III+ 3-level Hierarchical Z-Buffer with early Z test Lossless Z-Buffer compression (up to 24:1) Fast Z-Buffer Clear Z cache optimized for real-time shadow rendering TRUFORM? 2.0 2nd generation N-Patch higher order surface support Discrete and continuous tessellation levels per polygon Displacement mapping VIDEOSHADER? Seamless integration of pixel shaders with video FULLSTREAM? video de-blockin g technology Noise removal filtering for captured video Operating Systems Support Windows® XP/2000/ME