:muerto: Acabo de prestarme este grandiosos juego para jugarlo en mi casa, antes, ya lo habia jugado en cafes internet con amigos, el punto es q cuando termino la instalacion y copio el *************** del juego ingreso, carga la consola pero me sale el siguiente mensaje, si alguen puede decirme q diantres significa y como solucionarlo estaria KARMA AGRADECIDO!!
COD 1.0 build win-x86 Oct 5 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\Archivos de programa\Call of Duty\main\pak6.pk3 (3 files)
C:\Archivos de programa\Call of Duty\main\pak5.pk3 (4858 files)
C:\Archivos de programa\Call of Duty\main\pak4.pk3 (1668 files)
C:\Archivos de programa\Call of Duty\main\pak3.pk3 (1992 files)
C:\Archivos de programa\Call of Duty\main\pak2.pk3 (694 files)
C:\Archivos de programa\Call of Duty\main\pak1.pk3 (2642 files)
C:\Archivos de programa\Call of Duty\main\pak0.pk3 (12828 files)
C:\Archivos de programa\Call of Duty/main
File Handles:
----------------------
29683 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec config.cfg
couldn't exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 2000 cpu MHz 192 sys MB 64 vid MB
execing configure.cfg
cl_language will be changed upon restarting.
fs_basepath is write protected.
fs_homepath is write protected.
WARNING: No language string information available for english
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 1.99 GHz
System memory is 224 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...47 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
GL_VENDOR: SiS
GL_RENDERER: 650/M650 VGA / MMX/SSE2 /AGP
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
Tu tarjeta de vídeo no cumple uno o más de los requisitos necesarios para ejecutar Call of Duty.
Es posible que necesites los últimos drivers de la página web del fabricante de tu tarjeta, o que tengas que cambiar tu tarjeta de vídeo.
COD 1.0 build win-x86 Oct 5 2003
----- FS_Startup -----
Current language: english
Current search path:
C:\Archivos de programa\Call of Duty\main\pak6.pk3 (3 files)
C:\Archivos de programa\Call of Duty\main\pak5.pk3 (4858 files)
C:\Archivos de programa\Call of Duty\main\pak4.pk3 (1668 files)
C:\Archivos de programa\Call of Duty\main\pak3.pk3 (1992 files)
C:\Archivos de programa\Call of Duty\main\pak2.pk3 (694 files)
C:\Archivos de programa\Call of Duty\main\pak1.pk3 (2642 files)
C:\Archivos de programa\Call of Duty\main\pak0.pk3 (12828 files)
C:\Archivos de programa\Call of Duty/main
File Handles:
----------------------
29683 files in pk3 files
execing default.cfg
couldn't exec language.cfg
couldn't exec config.cfg
couldn't exec autoexec.cfg
========= autoconfigure
configure.csv: using configuration 2000 cpu MHz 192 sys MB 64 vid MB
execing configure.cfg
cl_language will be changed upon restarting.
fs_basepath is write protected.
fs_homepath is write protected.
WARNING: No language string information available for english
Hunk_Clear: reset the hunk ok
...detecting CPU, found Intel Pentium III
Measured CPU speed is 1.99 GHz
System memory is 224 MB (capped at 1 GB)
Video card memory is 64 MB
Streaming SIMD Extensions (SSE) supported
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 4: 800 600 FS
...using colorbits of 32
...calling CDS: ok
...registered window class
...created window@0,0 (800x600)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 32, 24, 8 )
...47 PFDs found
...hardware acceleration found
...PIXELFORMAT 6 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
GL_VENDOR: SiS
GL_RENDERER: 650/M650 VGA / MMX/SSE2 /AGP
GL_VERSION: 1.2.1
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_swap_control GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_SGIS_multitexture GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_ARB_extensions_string WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_pixel_format WGL_EXT_swap_control
----- CL_Shutdown -----
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
Hunk_Clear: reset the hunk ok
Tu tarjeta de vídeo no cumple uno o más de los requisitos necesarios para ejecutar Call of Duty.
Es posible que necesites los últimos drivers de la página web del fabricante de tu tarjeta, o que tengas que cambiar tu tarjeta de vídeo.