Sapphire ATI Radeon X1650Pro 512MB PCI-E
Especificaciones :
# Mfr Part Number: 100165L
# Chipset: Radeon X1650 Pro
# Engine Clock: 600 MHz
# Video Memory: 512MB DDR2
# Memory Clock: 800 MHz
# Memory Interface: 128-bit
# Bus: PCI Express x16
# RAMDAC: 400 MHz
# Pixel Pipelines: 12
# Max. Resolution: 2560 x 1600
# Connectors: Dual DVI-I (Support Dual VGA), TV-out (HDTV ready)
# Thermal: Fansink
# ATI CrossFire Technology Support
# Microsoft Windows Vista Ready
# Microsoft DirectX 9.0, Shader Model 3.0 and OpenGL 2.0 Support
Visiontek ATI HD3450, 512 Mb DDR2, 64 bits, 1 VGA, 1 DVI y 1 HDMI
Features
• 181 million transistors on 55nm fabrication process
• PCI Express 2.0 x16 bus interface
• 64-bit DDR2 memory interface
• Microsoft® DirectX® 10.1 support
• Shader Model 4.1
• 32-bit floating point texture filtering
• Indexed cube map arrays
• Independent blend modes per render target
• Pixel coverage sample masking
• Read/write multi-sample surfaces with shaders
• Gather4 texture fetching
• Unified Superscalar Shader Architecture
• 40 stream processing units
• Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
• Common instruction set and texture unit access supported for all types of shaders
• Dedicated branch execution units and texture address processors
• 128-bit floating point precision for all operations
• Command processor for reduced CPU overhead
• Shader instruction and constant caches
• Up to 16 texture fetches per clock cycle
• Up to 128 textures per pixel
• Fully associative multi-level texture cache design
• DXTC and 3Dc+ texture compression
• High resolution texture support (up to 8192 x 8192)
• Fully associative texture Z/stencil cache designs
• Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
• Lossless Z & stencil compression
• 8 render targets (MRTs) with anti-aliasing support
• Physics processing support
Full support for Microsoft® DirectX® 10.1
• Dynamic Geometry Acceleration
• Programmable tessellation unit
• Accelerated geometry shader path for geometry amplification
• Memory read/write cache for improved stream output performance
• Anti-aliasing features
• Multi-sample anti-aliasing (2 or 4 samples per pixel)
• Custom Filter Anti-Aliasing (CFAA) for improved quality
• Adaptive super-sampling and multi-sampling
• Temporal anti-aliasing
• Gamma correct
• Super AA (CrossFire configurations only)
• All anti-aliasing features compatible with HDR rendering
• Texture filtering features
• 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
• OpenGL 2.0 support
Avivo™ Video and Display Platform
• ATI Avivo™ HD Video and Display Platform
• Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
• High definition (HD) playback of both Blu-ray and HD DVD formats
• Hardware MPEG-1, MPEG-2, and DivX video decode acceleration
• Motion compensation and IDCT
• ATI Avivo Video Post Processor
• Color space conversion
• Chroma subsampling format conversion
• Horizontal and vertical scaling
• Gamma correction
Display Features
• Two independent display controllers
• Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
• Full 30-bit display processing
• Programmable piecewise linear gamma correction, color correction, and color space conversion
• Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
• High quality pre- and post-scaling engines, with underscan support for all display outputs
• Content-adaptive de-flicker filtering for interlaced displays
• Fast, glitch-free mode switching
• Hardware cursor
• Two integrated DVI display outputs
• Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)
• Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)
• Each includes HDCP encoder with on-chip key storage for maximum resolution playback of protected content
• Two integrated DisplayPort™ outputs
• Supports 24- and 30-bit displays at all resolutions up to 2560x1600
• 1, 2, or 4 lanes per output, with data rate up to 2.7 Gbps per lane
• Two integrated 400 MHz 30-bit RAMDACs
• Each supports analog displays connected by VGA at all resolutions up to 2048x1536
• HDMI output support
• Supports all display resolutions up to 1920x1080
• Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
• Integrated AMD Xilleon™ HDTV encoder
• Provides high quality analog TV output (component/S-video/composite)
• Supports SDTV and HDTV resolutions
• Underscan and overscan compensation
• MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
• Seamless integration of pixel shaders with video in real time
• VGA mode support on all display outputs
Bueno yo creo que la x1650pro es mejor pero no estoy muy seguro..q opinan ustedes?
Especificaciones :
# Mfr Part Number: 100165L
# Chipset: Radeon X1650 Pro
# Engine Clock: 600 MHz
# Video Memory: 512MB DDR2
# Memory Clock: 800 MHz
# Memory Interface: 128-bit
# Bus: PCI Express x16
# RAMDAC: 400 MHz
# Pixel Pipelines: 12
# Max. Resolution: 2560 x 1600
# Connectors: Dual DVI-I (Support Dual VGA), TV-out (HDTV ready)
# Thermal: Fansink
# ATI CrossFire Technology Support
# Microsoft Windows Vista Ready
# Microsoft DirectX 9.0, Shader Model 3.0 and OpenGL 2.0 Support
Visiontek ATI HD3450, 512 Mb DDR2, 64 bits, 1 VGA, 1 DVI y 1 HDMI
Features
• 181 million transistors on 55nm fabrication process
• PCI Express 2.0 x16 bus interface
• 64-bit DDR2 memory interface
• Microsoft® DirectX® 10.1 support
• Shader Model 4.1
• 32-bit floating point texture filtering
• Indexed cube map arrays
• Independent blend modes per render target
• Pixel coverage sample masking
• Read/write multi-sample surfaces with shaders
• Gather4 texture fetching
• Unified Superscalar Shader Architecture
• 40 stream processing units
• Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
• Common instruction set and texture unit access supported for all types of shaders
• Dedicated branch execution units and texture address processors
• 128-bit floating point precision for all operations
• Command processor for reduced CPU overhead
• Shader instruction and constant caches
• Up to 16 texture fetches per clock cycle
• Up to 128 textures per pixel
• Fully associative multi-level texture cache design
• DXTC and 3Dc+ texture compression
• High resolution texture support (up to 8192 x 8192)
• Fully associative texture Z/stencil cache designs
• Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
• Lossless Z & stencil compression
• 8 render targets (MRTs) with anti-aliasing support
• Physics processing support
Full support for Microsoft® DirectX® 10.1
• Dynamic Geometry Acceleration
• Programmable tessellation unit
• Accelerated geometry shader path for geometry amplification
• Memory read/write cache for improved stream output performance
• Anti-aliasing features
• Multi-sample anti-aliasing (2 or 4 samples per pixel)
• Custom Filter Anti-Aliasing (CFAA) for improved quality
• Adaptive super-sampling and multi-sampling
• Temporal anti-aliasing
• Gamma correct
• Super AA (CrossFire configurations only)
• All anti-aliasing features compatible with HDR rendering
• Texture filtering features
• 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
• OpenGL 2.0 support
Avivo™ Video and Display Platform
• ATI Avivo™ HD Video and Display Platform
• Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
• High definition (HD) playback of both Blu-ray and HD DVD formats
• Hardware MPEG-1, MPEG-2, and DivX video decode acceleration
• Motion compensation and IDCT
• ATI Avivo Video Post Processor
• Color space conversion
• Chroma subsampling format conversion
• Horizontal and vertical scaling
• Gamma correction
Display Features
• Two independent display controllers
• Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
• Full 30-bit display processing
• Programmable piecewise linear gamma correction, color correction, and color space conversion
• Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
• High quality pre- and post-scaling engines, with underscan support for all display outputs
• Content-adaptive de-flicker filtering for interlaced displays
• Fast, glitch-free mode switching
• Hardware cursor
• Two integrated DVI display outputs
• Primary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)
• Secondary supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI only)
• Each includes HDCP encoder with on-chip key storage for maximum resolution playback of protected content
• Two integrated DisplayPort™ outputs
• Supports 24- and 30-bit displays at all resolutions up to 2560x1600
• 1, 2, or 4 lanes per output, with data rate up to 2.7 Gbps per lane
• Two integrated 400 MHz 30-bit RAMDACs
• Each supports analog displays connected by VGA at all resolutions up to 2048x1536
• HDMI output support
• Supports all display resolutions up to 1920x1080
• Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
• Integrated AMD Xilleon™ HDTV encoder
• Provides high quality analog TV output (component/S-video/composite)
• Supports SDTV and HDTV resolutions
• Underscan and overscan compensation
• MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
• Seamless integration of pixel shaders with video in real time
• VGA mode support on all display outputs
Bueno yo creo que la x1650pro es mejor pero no estoy muy seguro..q opinan ustedes?