¿QUIEN GANÓ EL E3 2016?

  • Microsoft

    Votos: 21 32.3%
  • Sony

    Votos: 30 46.2%
  • Nintendo

    Votos: 13 20.0%
  • Cualquiera de los otros que no cuentan (articula tu respuesta en un post de 500 palabras)

    Votos: 1 1.5%

  • Votantes totales
    65
  • Encuesta cerrada .
* No release date or time window. They aren't wanting to do that right now.

Como el 75% de lo que Sony mostró ayer.

Nintendo esta muerto.

Ganador, los controles de US$89.99 de Microsoft.

Perdedor, Jose Mauriño.....

Esta vaina se acabó, nos vemos el otro año.
 
Lo del dump durante el evento lo veo poco probable, yo ya he dumpeado mis juegos y eso toma tiempo en mi caso con un pc de bajos recursos 6 horas el smash, aparte que el juego queda congelado durante todo el proceso, pero confiemos en que salga el dump :)
 
Para resumir:
Juego del E3 TLoZBoTW
Mejor juego de XBOX GoW4
Mejor juego de PSX4 GoW
Mejor juego de PC BF1
Mejor sorpresa KOJIMA

Ojala pongan los suyos... nos vemos en un anio... ojala ya jugando zelda en NX :)
 
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Reacciones: Max Zyrix y Ralod
Nueva info de God of War... Me interesa más y más...

Sistemas y mecánicas RPG a fondo
Sin load times
y más: via gaf via ign


http://www.ign.com/articles/2016/06...he-first-time?abthid=5760873dad0cc3bc5f000022


While you assume complete control of Kratos, you also passively control his son throughout the entire game, and both characters grow and evolve. There’s a single button dedicated to your son, and its use depends on the context. He becomes an active participant in combat, traversal, exploration, and puzzle-solving. In this, the game is about passing knowledge onto your child. At the beginning of your journey, you teach a reluctant child how to fire a bow and hunt. As you progress through the game, that becomes second-nature to the boy, and it’s clear that your knowledge has been passed on.

This bond isn’t the only new, surprising element of God of War. The entire game is presented as a single, uninterrupted shot. Once you’re in, you’re in. No load screens, no cinematics, no fades to black. Kratos and his son’s journey across the world of Norse mythology -- which takes place an undisclosed amount of time past God of War III -- will be told in a wholly singular, and honestly unique manner.

Right from the get-go, it was apparent that this was a very different God of War game. We now view the world from behind Kratos’ shoulders, with the previously-static camera now being controlled using the right stick. This part is important, because the world is rife with hidden paths, secret nooks, and collectables hidden all over the place. During my extended demo, we wandered off the beaten path and discovered a number of crafting resources, pieces of armor, and idols. God of War will feature larger, much more in-depth RPG systems, something Sony will discuss further down the road.

While the E3 demo was a quieter, more character-driven look at the game, Barlog assured me that the series isn’t shrugging off its bombastic, cinematic roots. The reason they didn’t focus the E3 demo on a huge, spectacle-filled set piece is that it's a given that the game will have those. Barlog and Sony Santa Monica have mastered those moments, so with this demo, they wanted to surprise fans and non-fans of the series with the unexpected.


Bonus: este juego va a ser la locura, segun Marvel es solo el comienzo y estan trabajando en más juegos de otros heroes en estos momentos:

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Edit: Gwent es Free To Play!! Buenisimo, si lo cobraran no lo hubiera pagado nunca pero desde que den un deck le meteré horas.
 
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Recap del stream de TLoZ... directo de GAF como siempre...

A lot of things have been said during those 5 hours of streaming and people may not want to browse over the topics about Nintendo/Zelda. Fortunaly a cool guy, MiamiWesker, showed up and posted recap and I felt that I should share them with you guys in a separate clean topic.

This is not a brag topic but a recap topic of what we've learned.

ARCHIVED VIDEOS OF THE STREAM
https://www.twitch.tv/nintendo/v/72391082

RECAP ABOUT GAMEPLAY


Originally Posted by MiamiWesker

Made a summary of everything I can remember.

Lets summarize all the things you can do in Zelda and the changes:

World

•Open world, go where you want from the start. Obviously some places you wont be able to reach until you get an item.
•Link can jump, climb on anything, swim, run, all governed by a stamina meter.
•Dynamic weather effects the game, if there is wind you can use it to spread fire. If there is a thunderstorm metal can be struck by lightning. Rain will put out fires.
•Temperature plays a role, link cant go into an area too hot or too cold or he takes damage. Need to get better clothes. Or build a fire to stay warm, or use a torch. Or cook various objects and make a potion that gives certain resistances.
•There are shrines scattered around the world, over 100, each have trails of puzzles or combat. Treasures and sometimes new skills are found within. These are not the full dungeons you will also find.
•There are enemy base camps, some have a treasure chest that only opens when you clear the camp.
•You mark the world map. Its not filled with a ton of stupid markers. If you see something you cant reach yet, leave a treasure marker, or an enemy marker for a tough enemy.
•The E3 demo is only the plateau, a small elevated chunk of land where you can spend hours and hours exploring and its like 2% of the full game.
•There will be towns and NPCs but most have been removed for the demo.
•There are hidden Kuroks all over the place, this is from WW so this is tied to that timeline.




Actions

•Giant physics based playground, everything is governed by physics. See a boulder, roll it down a hill, it may crush enemies. Can cross a chasm but see large trees, chop it down to create a bridge.
•Fire reacts like fire. If you have a wood club put it in fire and now you have a fire club to light up enemies. Need to make a fire, cut trees to gather wood, find flint, put the two on the floor, use a metal object to strike the flint it mixes with the wood now you have a camp fire to cook. See withered grass, set it on fire and let the wind spread the fire.
•You can obtain a hand glider to fly around the massive world. You can use hot air from a fire to make the glider rise.
•One item is the magnet, it allows you to manipulate any metal object in the world. See a metal box, cant break it with normal items, pick it up with the magnet and crush it against something. You can located hidden chests under water and make it rise. You can pick up metal platforms and use it to crush enemies. You can throw your sword on the ground, use the magnet to pick it up and then swing it around using your magnet power.
•One item is called stasis it freezes an object in time. See gears moving some platforms or a bridge, freeze it. See giant metal spikes rolling around, freeze it. See a seesaw bridge that doesn't let you cross when too much weight is put on one side, freeze it.
•Stasis can be used to freeze any static object then you can hit the object with your sword or another object which transfers kinetic energy to the frozen object so when the stasis wears off that object will explode in the direction you were hitting it. This can be used to launch boulders into the air like a cannon at enemies.
•You get two kinds of bombs, one is round so it can be rolled and one is square so it can stay in one place. You have unlimted bombs, they are on a timer. All bombs are remotely detonated. You can place a bomb, lure an enemy to it and boom. See an enemy hut with explosive barrels, roll a bomb into it and watch it explode to oblivion. you can use bombs to launch objects the same way you do with stasis.
•There is the water ice maker thing. This lets you turn any body of water into a column of ice. See a gate with a puddle of water under it, raise the water up to raise the gate. An enemy is firing lasers at you while you are in water, create cover by making columns of ice. See a freezing body of water that link will die if he goes in, create the ice pillars so he can jump across.

Combat


•Mostly its like WW/TP but with new options. If you dodge at the right time you can do a fury strike which slows things down and allows for a super combo of attacks.
•You can pick up any weapon and use it, they degrade fast so you need to stock up on them. All of it governed by a stats system. Enemies drop weapons too, which you can pick up. Different classes of weapons fight differently like a spear is fast and used for thrust attacks. An axe is slow but powerful. Clubs are big and slow and can be put on fire.
•If you fight a skeleton you can shoot its head off and the body will search for the head, if you destroy one head and anothers body, the one without the body will pick up the head from the other guy and reform. You can also rip off an arm and use the arm as a sword, a sword that is constantly wiggling its hands to reach its body.
•Need to find a shield, killing enemies is best way to find them. Or sneak into their camp as they sleep and steal one.
•You can hop on the shield and use it to sled down mountains.
•Enemies can be scouted with the scope which reveals their health bar, most grunts are easy but the demo had plenty of super hard enemies that link was not ready for.
•Enemies have alert states that are shown with classic MGS ? ! icons. They will investigate sound, which you can keep track of with the sound meter. You can sneak up on enemies and do a stealth kill.
•With the arrow you can do some jump slow motion attack that freezes you in the air to aim and shoot.
•Horse back combat is back and its like TP, you can do combos like jump off horse enter glider then do slow motion arrow attack.
•Need arrows, why not taunt enemies to have them fire arrows at you while you dodge them then pick up those arrows to use against them.
•There was a giant rock monster that did insane damage where link had to climb it to reach its weak point.
•Guardians are all around, not sure what activates them but when they come alive watch out, their laser takes like 8 hearts.
•Red and blue enemies are back just like in Zelda 1. Blue enemies are far harder.

Gathering and cooking

•Tons of stuff to gather around the world. Most of it is food, apples, meat, mushrooms, fish. Use those for health. You will not find hearts around the world.
•If you don't cook stuff you get a small heart increase. Cook meat and it will heal better. If you cook at a campfire its not a big increase, cook at a cooking pot and you get a big boost.
•At a cooking pot you can mix all kinds of ingredients, throw in plants that give better stamina with some apples and other foods and you may make an elixir that gives you more speed for a certain amount of time.
•All experimental, try countless combinations to get different potions and food items that will aid you.
•One mix gives you 4 extra hearts on top of your 3 that stay with you until you get damaged. Great for fighting tough enemies.
•Lots of ore and other resources that seem to be used to craft but that wasn't shown. Lots of stuff says it can be traded in for rupees which like hearts do NOT appear in the world.
•You can cut down grass to look for insects. Hunt boar for meat. Different times of days will bring out different animals.

OMG I cant believe that just happened

•Use the wolf amiibo from TP and wolf link appears in your game and is your companion until it dies. It will hunt for you, attack enemies, and so on.
•The scale of the world is insane, they would use the scope to see a tower far in the distance and then open the map to show where it is, its crazy how vast the world is.
•These shrines have great puzzles, one is a gigantic spinning gear with spikes, you need to freeze the gears in time to jump around. Another had a series of rooms with giant boulders which needed to be pushed. At one point you take control of a giant hammer to smack the boulder. You can use all your skills to solve these, no set solution, multiple ways to solve all puzzles.


OVERALL FEELING

Originally Posted by MiamiWesker

Aunoma said this is a game based on the original Legend of Zelda, my dream game. A Zelda game that just drops you into a world and lets you go.

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This represents everything video games could be to me. Yeah that game was 8-bit sprites but this is what I saw. This promise that one day we can play through a world like that. Aunoma specifically made the start of this game after that image. You go to the edge of a cliff that looks just like that and they added the twin peak mountains in the distance. They made that image a dream come true.

Why are the things I posted so special, because the way Zelda handles things compared to other games, it is exactly what I want from games. Giant open worlds have been done before, we play them all the time. Games with physics and emergent gameplay are all over, none of this is new. There are game worlds far more detailed than the empty plains of this game. Games with better combat. But no game does it all, no game puts all those elements together. No game focuses on the puzzles, the level design, the moment to moment gameplay where its number one concern is WHAT IS THE PLAYER DOING.

Playing Witcher 3 you are going to get a grand story, maybe that is what you want. You open your map and see hundreds of icons, things to do. It tells you exactly where it is. You stroll along fighting random grunts the same way over and over. Reach the point where you see your goal, if you don't you will hit a button and a giant glowing line will hand hold you to the spot and you just grab what you want. You go into a random cave and its just that a random cave, there wont be anything special, there will be a monster and a treasure that's it. It will be a series of random hall ways and paths with no real design to it. The player is being pushed and guided every step of the way, no real freedom, no real care as to what the player is doing, its purpose is to get you from one story point to another.

Zelda is mostly the opposite of that. No markers at all in the world, you see something you figure out how to reach it. Sometimes you have to solve a series of puzzles to get it, Sometimes you wont even have the item needed to reach it so you mark it and save it for later. YOU do this., you are the one actively searching, not some glowing line, not a stupid marker, YOU. See a shrine, the equivalent of a cave in most open world games of this kind, well here they give you brand new world altering abilities. The ability to manipulate time, water, metal. These shrines are built with specific puzzles to solve, to use your skills in various ways to get the prize. Each one different from the last each hand crafted for a unique gameplay experience. The world is filled with emergent gameplay possibilities, with all kinds of enemies and different ways to combat them. It isn't a rigid set of melee attacks and spells, you can roll a boulder from above, set traps with bombs and fire, you can use items in various ways like using water to create pillars of protection or maybe raise you up into the air so you can come down with a sword strike. This is player freedom, the freedom to make the gameplay your story.

Yeah sure it wont have a big story, who cares, I want to have interesting gameplay, that is why I play. I know Zelda is going to have loads of great mini games, it will have all kinds of varied gameplay moments, it will have massive elaborate dungeons, huge epic boss battles, incredible puzzles. It will have all the elements I want in a game mixed in the exact way I want it mixed. This looks like my dream game.

A few things do worry me, the emptiness of parts of the world. It maybe just for e3 but where are all the NPCs that have small quests, the majoras mask like influence you have on the world. Where are all the fun things you can easily find to do in every corner of the old worlds. Where are the heart pieces? Will the difficulty continue to be a huge problem? Will there be enough major dungeons? Will it be paced well? We shall see but in Nintendo I trust. For now this is easily my most anticipated game.

MEDIAS

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http://www.neogaf.com/forum/showpost...&postcount=122

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http://www.neogaf.com/forum/showpost...&postcount=104

Source: http://www.neogaf.com/forum/showthread.php?t=1233557
Thank you all for your cool gifs

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Use wind to spread your fire to burn enemy house.

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Get rekt!


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For those who missed it earlier - you can throw your weapon and use the magnet to fight enemies.

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Basicly we saw this
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Bonus: este juego va a ser la locura, segun Marvel es solo el comienzo y estan trabajando en más juegos de otros heroes en estos momentos:
¿Ud ha jugado los ultimos juegos de Spider Man? En jugabilidad son absolutamente calcados unos de los otros, las mejoras de Spidey lo mismo: derrote malos, gane puntos y compre mejoras, e historias requetemalas, y ha sido asi a falta de uno, por varios juegos. Las imagenes de ese video, PARA MI, enfatizo en el PARA MI, una muestra de que van a seguir sacando la misma vaina, y lo peor, es que la gente se sigue enloqueciendo por esa receta tan simple y repetitiva!

Resumiendo lo que veo en el video: misma receta rancia y repetitiva, pero traje nuevo! Uy Spider Man version Stacy Malibu!
 
¿Ud ha jugado los ultimos juegos de Spider Man? En jugabilidad son absolutamente calcados unos de los otros, las mejoras de Spidey lo mismo: derrote malos, gane puntos y compre mejoras, e historias requetemalas, y ha sido asi a falta de uno, por varios juegos. Las imagenes de ese video, PARA MI, enfatizo en el PARA MI, una muestra de que van a seguir sacando la misma vaina, y lo peor, es que la gente se sigue enloqueciendo por esa receta tan simple y repetitiva!

Resumiendo lo que veo en el video: misma receta rancia y repetitiva, pero traje nuevo! Uy Spider Man version Stacy Malibu!

Compañero, todos esos juegos los hizo activision, que era el dueño de la licencia de Spider-Man y le interesa ordeñar franquicias.

Así como paso con las peliculas de superheroes antiguas (muchisimas malaaaaas), ya Marvel recuperó la licencia de Spider-Man y de muchas franquicias de Marvel y puso orden. Este juego lo hace Imsomniac. No podría tener menos que ver con los anteriores.



Recap del stream de TLoZ... directo de GAF comosiempre...

Venía a postear eso.

Es hermoso....
Es demasiado, muy, muy bonito :cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry:
Es increible, que juego maravilloso, que cantidad de mecanicas va a ser la locura perderse ahí no haciendo nada más que interactuar con el mundo.
Es el lovechild de Wind Waker y Skyward Sword.
Es (ojala) el digno sucesor de OOT.

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https://clips.twitch.tv/nintendo/WrongPheasantKippa

clickeen este ^^





Game. Set. Match. Conference.

/Dies



Edit:

BOMB FISHING!!!!


Código:
https://twitter.com/Nibellion/status/742818501807726593


/Dies harder
 
Última edición:
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Reacciones: Ralod
Por aca dejo esta perla
13417596_1227087757303006_22664502412445569_n.jpg


Mucha sal con nintendo, lo unico que digo es que si, muy bonito el Zelda, pero fue lo unico nuevo que salieron a mostrar, me parece muy decepcionante y ojala que el proximo E3 no vayan a ser juegos de NX para el 2018
 
Por aca dejo esta perla
13417596_1227087757303006_22664502412445569_n.jpg


Mucha sal con nintendo, lo unico que digo es que si, muy bonito el Zelda, pero fue lo unico nuevo que salieron a mostrar, me parece muy decepcionante y ojala que el proximo E3 no vayan a ser juegos de NX para el 2018

Nintendo (usualmente a menos que haya delays como este Zelda que lo pasaron para NX para que lo compren mas personas que los 8 que tenemos WiiU) hace muuuuuuuuuuuuuuuchas cosas mal, pero a diferencia de Sony y MS no muestran juegos que no van a salir pronto:

E3 2015

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Precisamente no mostraron nada todavia ni mostraron el NX porque corrieron muchos juegos de Wiiu para NX, y la idea es anunciar el NX cerca a la salida con todos los juegos que habran cuando salga en marzo y lo que se muestre en el E3 del año entrante será lo que saldrá ahí seguido. Ya que tanto peso tendrán los juegos que muestren, que tan buenos seran y cuantas decenas de personas los comparan, es otra cosa.
 
Por aca dejo esta perla
13417596_1227087757303006_22664502412445569_n.jpg


Mucha sal con nintendo, lo unico que digo es que si, muy bonito el Zelda, pero fue lo unico nuevo que salieron a mostrar, me parece muy decepcionante y ojala que el proximo E3 no vayan a ser juegos de NX para el 2018
aunque eso lo habían dicho a los cuatro vientos, que se iban a enfocar en zelda.
 
Compañero, todos esos juegos los hizo activision, que era el dueño de la licencia de Spider-Man y le interesa ordeñar franquicias.

Así como paso con las peliculas de superheroes antiguas (muchisimas malaaaaas), ya Marvel recuperó la licencia de Spider-Man y de muchas franquicias de Marvel y puso orden. Este juego lo hace Imsomniac. No podría tener menos que ver con los anteriores.





Venía a postear eso.

Es hermoso....
Es demasiado, muy, muy bonito :cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry:
Es increible, que juego maravilloso, que cantidad de mecanicas va a ser la locura perderse ahí no haciendo nada más que interactuar con el mundo.
Es el lovechild de Wind Waker y Skyward Sword.
Es (ojala) el digno sucesor de OOT.

0C6mcQS.gif


giphy.gif


spxxOvV.gif



https://clips.twitch.tv/nintendo/WrongPheasantKippa

clickeen este ^^





Game. Set. Match. Conference.

/Dies



Edit:

BOMB FISHING!!!!


Código:
https://twitter.com/Nibellion/status/742818501807726593


/Dies harder
este juego es una obra de arte en movimiento, definitivamente el juego con el que voy a estrenar la NX o la wii u(no se cual, todavía)
 
Sera comprar wiiU cuando salga la NX para que salga mas barato los juegos y la consola. De esa manera aprovechar los títulos exclusivos que tiene aun que sean los mismos que ya he jugado desde súper nintendo y n64... Cuando anunciaron la wiiu esperaba que fuera el regreso triunfal de nintendo... Aun sigo esperando el regreso de esta compañía :'(
 
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Yo solo espero que me confirmen compatibilidad de la NX con gamecube, wii y wiiu, que apenas le encuentren la vuelta para correr juegos GC desde una memoria se va de compra inmediata
 
nada videos offscreen de la gente que esta jugando todos los demos y entrevistas casuales

ReCore - E3: Off-screen gameplay


Titanfall 2 - SWORD Wielding Titan Trailer "Ronin"


Gran Turismo Sport Kazunori Yamauchi Gameplay

 

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