uff ese programa es re bueno--- pero vea las vainas de la vida llevo aalrededor de 3 mese usandola y no sabia, bueno pero me a servido
vea lo que me vota el GPU caps viewer
===================================================
oZone3D Tools: GPU Caps Viewer v1.2.0
http://www.ozone3d.net/gpu_caps_viewer/
===================================================
===================================[ System / CPU ]
- CPU Name: Intel(R) Pentium(R) D CPU 3.00GHz
- CPU Core Speed: 3000 MHz
- CPU Num Cores: 2
- Family: 15 - Model: 6 - Stepping: 2
- Physical Memory Size: 509 Mb
- Operating System: Windows XP ver.5.1 build 2600 [Service Pack 2]
- DirectX Version: 9.0c
===================================[ Graphics Adapter / GPU ]
- Renderer: RADEON X700 x86/SSE2
- Device Description: ATI RADEON X850 Series .
- Adapter String: ATI RADEON X850 Series .
- Vendor: ATI Technologies Inc.
- Drivers Version: 8.231.0.0 - Catalyst 06.3
- ATI Catalyst Version String: 06.3
- ATI Catalyst Release Version String: 8.231-060221a1-030896C-ATI
- GPU Codename: RV410
- Video Memory Size: 512 Mb
- BIOS String: RV410LE.01
- Current Display Mode: 1440x900 @ 60 Hz - 32 bpp
===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 2.0.5696 WinXP Release
- GLSL (OpenGL Shading Language) Version: 1.10
- ARB Texture Units: 8
- Vertex Shader Texture Units: 0
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 0
- Max Texture Size: 2048x2048
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 1024.0
- Max Dynamic Lights: 8
- Max Viewport Size: 4096x4096
- Max Vertex Uniform Components: 4096
- Max Fragment Uniform Components: 4096
- Max Varying Float: 44
- Max Vertex Bindable Uniforms: 0
- Max Fragment Bindable Uniforms: 0
- Max Geometry Bindable Uniforms: 0
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 1
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[no]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[yes]
- Max FSAA Samples: 6
- OpenGL Extensions: 100 extensions
<li>GL_ARB_multitexture
<li>GL_EXT_texture_env_add
<li>GL_EXT_compiled_vertex_array
<li>GL_S3_s3tc
<li>GL_ARB_depth_texture
<li>GL_ARB_fragment_program
<li>GL_ARB_fragment_program_shadow
<li>GL_ARB_fragment_shader
<li>GL_ARB_multisample
<li>GL_ARB_occlusion_query
<li>GL_ARB_point_parameters
<li>GL_ARB_point_sprite
<li>GL_ARB_shader_objects
<li>GL_ARB_shading_language_100
<li>GL_ARB_shadow
<li>GL_ARB_shadow_ambient
<li>GL_ARB_texture_border_clamp
<li>GL_ARB_texture_compression
<li>GL_ARB_texture_cube_map
<li>GL_ARB_texture_env_add
<li>GL_ARB_texture_env_combine
<li>GL_ARB_texture_env_crossbar
<li>GL_ARB_texture_env_dot3
<li>GL_ARB_texture_mirrored_repeat
<li>GL_ARB_transpose_matrix
<li>GL_ARB_vertex_blend
<li>GL_ARB_vertex_buffer_object
<li>GL_ARB_vertex_program
<li>GL_ARB_vertex_shader
<li>GL_ARB_window_pos
<li>GL_ARB_draw_buffers
<li>GL_ATI_draw_buffers
<li>GL_ATI_element_array
<li>GL_ATI_envmap_bumpmap
<li>GL_ATI_fragment_shader
<li>GL_ATI_map_object_buffer
<li>GL_ATI_separate_stencil
<li>GL_ATI_texture_env_combine3
<li>GL_ATI_texture_float
<li>GL_ATI_texture_mirror_once
<li>GL_ATI_vertex_array_object
<li>GL_ATI_vertex_attrib_array_object
<li>GL_ATI_vertex_streams
<li>GL_ATIX_texture_env_combine3
<li>GL_ATIX_texture_env_route
<li>GL_ATIX_vertex_shader_output_point_size
<li>GL_EXT_abgr
<li>GL_EXT_bgra
<li>GL_EXT_blend_color
<li>GL_EXT_blend_func_separate
<li>GL_EXT_blend_minmax
<li>GL_EXT_blend_subtract
<li>GL_EXT_clip_volume_hint
<li>GL_EXT_draw_range_elements
<li>GL_EXT_fog_coord
<li>GL_EXT_framebuffer_object
<li>GL_EXT_multi_draw_arrays
<li>GL_EXT_packed_pixels
<li>GL_EXT_point_parameters
<li>GL_EXT_rescale_normal
<li>GL_EXT_secondary_color
<li>GL_EXT_separate_specular_color
<li>GL_EXT_shadow_funcs
<li>GL_EXT_stencil_wrap
<li>GL_EXT_texgen_reflection
<li>GL_EXT_texture3D
<li>GL_EXT_texture_compression_s3tc
<li>GL_EXT_texture_cube_map
<li>GL_EXT_texture_edge_clamp
<li>GL_EXT_texture_env_combine
<li>GL_EXT_texture_env_dot3
<li>GL_EXT_texture_filter_anisotropic
<li>GL_EXT_texture_lod_bias
<li>GL_EXT_texture_mirror_clamp
<li>GL_EXT_texture_object
<li>GL_EXT_texture_rectangle
<li>GL_EXT_vertex_array
<li>GL_EXT_vertex_shader
<li>GL_HP_occlusion_test
<li>GL_NV_blend_square
<li>GL_NV_occlusion_query
<li>GL_NV_texgen_reflection
<li>GL_SGI_color_matrix
<li>GL_SGIS_generate_mipmap
<li>GL_SGIS_multitexture
<li>GL_SGIS_texture_border_clamp
<li>GL_SGIS_texture_edge_clamp
<li>GL_SGIS_texture_lod
<li>GL_SUN_multi_draw_arrays
<li>GL_WIN_swap_hint
<li>WGL_EXT_extensions_string
<li>WGL_EXT_swap_control
<li>WGL_ARB_extensions_string
<li>WGL_ARB_make_current_read
<li>WGL_ARB_multisample
<li>WGL_ARB_pbuffer
<li>WGL_ARB_pixel_format
<li>WGL_ARB_render_texture
<li>WGL_ATI_pixel_format_float
<li>WGL_ATI_render_texture_rectangle
===================================[ Related Graphics Drivers ]
- ATI Catalyst 7.6 XP/2000 (CCC) 32-bits @ Guru3D
- ATI Catalyst 7.6 Vista 32-bits @ Guru3D
- ATI Catalyst 7.5 XP/2000 (CP) 32-bits @ NGOHQ
- ATI Catalyst Tweak Guide
===================================[ Related Graphics Cards Reviews ]
-
http://www.guru3d.com/article/content/174/
-
http://www.ozone3d.net/gpu/his_x700pro.php
-
http://www.google.us/search?q=ATI+Radeon+X700+review
Bueno eso si la tarjetica no me a decepcionado hasta ahora ya me recate con ella el stalker en nivel medio de calidad.