tengo q bajar esos mapas -_-" tonses si nor tiramos mañana o q haver si si m enborracho o no O_O
Infinity Ward Forums dijo:"Wanted to keep you informed with the information we're getting back from the server team. They have made some updates which they feel should resolve the connection problems.
If you are still experiencing issues, please provide us with as much important network information as you can, for example:
- Your ISP
- What's your Router
- NAT level
As much info as you can provide, so we make sure everyone is taken care of.
As always, please let us know if you are still experiencing problems so we can keep the server team on it for you.
A patch isn't required, this issue is unrelated to the game's code. It's a Networking issue with the servers being slammed by the amount of people playing Call of Duty 4: Modern Warfare.
The only real issue is that the servers we're getting hit really hard, especially with the launch in Europe doubling that traffic, just something that requires optimizing on the server side and we've been working with the PSN COD4 Server team from the moment it started having issues assisting any way we can to help them get them up to speed faster.
Thanks for all the patience everyone, and this will not be a long term problem and as I said is merely server downtime issues."
"After the initial testing is over, we may see a lot of buzz around this game as testers talk about their experiences. Whatever the case may be, I’m hopeful Resistance 2 will be a smash success just like the first."
"We hope to have the patch released within two weeks at the latest, and have set a deadline of Monday 19th November to get this to the public, as we are aware there are a lot of gamers out there that are avoiding a massive part of the game because of the online issues."
DivX Inc dijo:"We are excited to work with Sony Computer Entertainment to bring DivX to PS3," said Kevin Hell, CEO of DivX, Inc. "Our technology will expand the multimedia functionality of PS3 by enabling users to enjoy access to the broad library of content in the DivX digital media format."
Fuente:Christophe Balestra dijo:We are only using 30 percent of the power of the SPU's in Uncharted. We've been architecting a lot of our systems around this and we were able to take full advantage of that power. A big part of our systems is running on SPU's: scene bucketing, particles, physics, collision, animation, water simulation, mesh processing, path finding, etc. For our engine, the cool thing about having the SPU's is the fact we can minimize what we send to the RSX (the graphic chip), it allows us to reject unnecessary information and get the RSX to be very efficient.